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RpgLegend is a web-based Flash RPG under development that will allow you to explore, quest, and level in classical 8-bit styled world. RpgLegend's world will be always expanded and new content is planned to be added on a monthly basis. Mutliplayer features are planned and you will be able to fight and quest along side your friends and fight other players in heated turn based battles. Read more...

Check back here for development progress and updates! The game is coming together fast.

News

xx Teleport, New smaller client and more!

December 22, 2011, 05:51:27 am by thephantom
Hello everyone!

Tonight I have been hard at working adding a ton of new features to the game!  Let me briefly outline them to you below.  But first let's look at a screen shot!



Improvements to the chat room:
  • Bad word filter
  • Whispering - you will now be able to whisper anyone who is online, even if they aren't on the same map as you.  All you have to do is type /w their_name your message
  • Quick reply - to reply to the last person who whispered you, all you need to do is type /r your message
  • New key binds -  press T to open the chat input box, you may also hit ENTER.  Tab no longer opens the chat input box.   press R to open the chat input box and have the last person who whispered you name already in the box ready for you to whisper them back!  ESC still closes the chat input box and erases the message you have typed.
  • The chat will no longer display if someone connects or disconnects.  Instead there will be a side bar which will list who is on the same map as you.  This has yet to be added.
  • There are a few other useful commands you may type into the chat box.  Such as: /reload  will reload the screen you are on.  /logout  will take you back to your character screen.  Both of these commands should save your current position.
Teleports:
  • You are now able to enter the caves!
  • When teleporting the direction you face will be saved.
  • Map loading times have been increased about twice as fast to speed up going between maps.
New smaller client:
  • The client has been resized to support smaller monitor sizes.  The minimum supported resolution is now 1024 by 768.
  • You may switch between the small client and the large client by clicking the Settings menu.  Your setting will be saved the next time you reload or change maps.
  • The minimap can now be toggled on and off by clicking on it.
  • The chat box in the smaller client size will be easier to see if you hover your mouse over it or open the chat input box.
Other bug fixes:
  • A certain wall in the cliff area should no longer allow you to walk up it. 
I look forward to showing you all in a live test.  Let me know when you see me in the chat room that you want to test all these great features out! 

More soon!
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xx Multiplayer Functionality Tested: Success!

December 16, 2011, 07:43:56 am by thephantom

Tonight I managed to add multi-player functionality to the map engine.   Surprisingly, I did not run into any problems and it works fairly well. 



Included in tonight's progress includes:   A Real time Chat room which has built in keyboard short cuts to quickly open and close the message box.    Watch as other player's move around and their positions get updated in real time.  When a player leaves the map their character will be erased.  And if you join a map with other players already on it, it will load in their positions!

Further testing is required to test performance and scalability.   I will need to get several people online at once to stress test the system.  Let me know if you are interested in testing it out.

Next up:
Developing the event and NPC engine, and the ability to create cut-scenes.

Stay tuned!  And don't forget to subscribe to updates on the right!
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xx Join the Development Team!

December 06, 2011, 09:57:25 pm by thephantom

We need you!

Rpg Legend is being developed for free by the help and support of people like you.   If you want to contribute to the game and help make it even better then consider joining the Development Team.

Now, even if you are not a programmer, we still need you on the team.   This project has been in development off and on for the last several years.  Just recently I have been able to afford to put all my time and energy into the project, and now it has been in constant development for the last half of year.  Do not think you are joining some random project that isn't going to be seriously worked on.   I am going to release this game before I do anything else- I am even putting off finding a job so I can complete this project.   In order to fulfill this project to its full potential I need all the help I can get.

Being on the Development Team is simple.  You are awarded special access to the Development Team forums, which contain colbration and ideas of all the team members.  It is then your job to read and review these forums on a regular basis and reply with your own ideas and suggestions.   When a more complicated job is requierd it will be posted in the Development Team forum and then you may choose to help out on this job, or you may choose not to.  Nothing is forced or demanded of you.  I just ask that you stay active and visit the forum on a regular basis and show your support for the project.

We need people in ALL of the positions listed below.  Some more than others, but do reply back if you are interested  You may choose to join the team without any specific position in mind, but the following are the positions that we desperately need people to help out with!
  • Story Writer - writing and brainstorming ideas for quests, NPCs, back story, plots, and lore.
     
  • Mapper - create maps with an easy-to-use mapping program.    You should have a working knowledge of map design with 2D tile sets.
  • Eventer - create NPCs, in-game objects, and other interactive events.   Does not require programming knowledge, but simple understanding of If/then and Loops is a plus!  Events will be created with a custom-made language that will be well documented and shouldn't be too hard to pick up and learn.
  • Graphic Artists - drawing of concept art, 2D characters, tile sets, and inventory icons.
  • Game Developer - coming up with game rules, and the way the game should work and flow.  Does not require programming knowledge, but it does help.
  • Item Specialists - coming up with items, skills, classes, and other objects in the game, inserting them using an easy-to-use editor, and keeping them balanced.  Statistics and math knowledge is recommended.
  • Music Composer - the creation of background music tracks.
All members of the development team can help out in any and all areas.   

Some requirements that Team members must meet:
  • You must not work on a similar project while on the team. This is a conflict of interest and will not be allowed.  If you feel you will be making a similar, 8-bit styled online RPG at any time, do not apply.
  • You must be able to check this site often.
  • You must be mature and responsible.
  • You must be willing to help out and be active.
Please reply below, if interested, or feel free to contact me through an IM (check my profile on the site).


Thank you for showing interest in this project and I look forward in hearing from you.
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exclamation Annoucing RpgLegend

September 23, 2009, 12:14:44 am by thephantom

It is my pleasure to announce a project I have been working on over the last few years.  This project is an online, web-based, Flash, 8-bit styled RPG known as Rpg Legend! 

Rpg Legend is still in early stages of production and development.  It is not currently playable.   However, soon it will be.  Soon we will need to have a player base start testing the game, reporting bugs, making suggestions, and helping us perfect the game into something better.

Let me take a few moments to explain some of the features planned for Rpg Legend.  The game will allow you, the player, to explore a huge, ever changing world that is full of lore, history, quests and adventure.  Some of the great features planned for Rpg Legend include:


No downloads.
You will be able to play Rpg Legend directly from your web browser.  All you will need is the latest version of Flash installed.

Evolving, persistent world.
The game world and locations will be updated in real time, allowing you to experience new content as you play.  New locations are planned to be added on a monthly basis.  Existing locations will evolve over time.

Free to play.
Online features will be funded through banner advertisements and a cash shop to buy novelty and cosmetic items.
 
Five distinct playable classes.
Players will be able to choose from 5 unique classes:  Sage, Protector, Reaper, Geomancer, and Brawler.

Turn based battle system.
Classic side view, turn based battle system, complete with enemy A.I. and unique battle mechanics.
 
Professions and crafting.
All players will be able to create their own armor, items, and weapons with the materials they gather throughout the world.

Party system.
Party with your friends to defeat hard bosses, fight other players, and quest together.

Online Economy.
Trade and sell items to other players, post auctions and bid on other player's auctions, and mail items to other players.

Clans.
Join player operated clans to gain additional bonuses and to easily find people to trade and party with.



Since the game is being developed by a small team of people, with little money to fund this project, there will be some limitations.  The biggest limitation is that this project WILL NOT be an MMORPG.   When you play alone you will be isolated to your own little world.  When you party with other players you will be isolated to to your party.   However, just because you won't see people on the map, doesn't mean you won't be able to interact with them.  At all times you will be able to have access to the whole player base to sell items through the auction hall, trade items, and even start Player VS Player battles.   Our goal is to allow more MMO-like features to be added to the game as the resources and funds allow. 

The technology being used to develop Rpg Legend includes:
  • The Client:
           
    • Game Client: Flash/Flex (ActionScript 3.0)
    • Game Portal: PHP/HTML/CSS
       
  • The Server:
           
    • Game Logic: PHP
    • Socket Communication: Java
    • Database: MySQL
       
All details for this project are not final.  As the game is developed details will evolve, things will change, and hopefully the game will turn into something even better. 

Please take a moment to explore the site and community forums to learn more about Rpg Legend.  If the project interests you at all, consider subscribing to the email newsletter, and signing up to the site and contributing your own ideas and suggestions.

Welcome to the Legend!




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